Added Minecraft add-on generator for 1.20.x.Updated bundled Java to version OpenJDK 17.0.7.Some other minor fixes and improvementsīelow is the changelog of the previous snapshots, covering all the changes in the upcoming 2023.3 release.One could import and make textures for texture types that may not be supported by some generators.GUI slot management procedures did not work properly on client-side.Follow entity AI task caused build errors in some cases.Importing of files did not work in some rare cases.Text inputs in custom GUI mod element rendered above custom tooltips.particle mod element expiry condition did not work with procedures using world dependency.Swim randomly AI task did not work properly.Added Minecraft data pack generator for 1.20.1.Added support for: workspace base, recipes, tags, functions, biomes, dimensions, loot tables, advancements.Added support for: workspace base, custom code, creative tabs, recipes, tags, functions, biomes, dimensions, loot tables, advancements, music discs, key bindings, sounds, global variables, paintings, game rules, item extensions, enchantments, commands, potion effects, villager professions, villager trades, items, potion items, dimensions, armor, fluids, particles, plants, tools, blocks, GUIs, ranged items, features, overlays, living entities, AI tasks, procedures.Added base support for Minecraft Forge 1.20.1.Added a new inline placed feature block that allows defining additional placement definitions per feature.Added new feature mod element feature types: none, random patch, random feature from a list.Improved data list selectors of some procedure blocks.Software now tries to hint Gradle to stop running daemons when it is closed.Added an image asset view to allow viewing and saving assets stored in JAR files.Improved handling of broken and damaged workspaces so certain broken mod elements don't break the whole workspace.Let's make the process in the tick update procedure of activated block-machine:ġ- We need verify if has a coal in the slot 00 of gui AND if the output is not fullĢ-if the 1 is true, remove one item of slot 00(remove a coal)ģ- Get the number of coal cokes in the output and add one coal cokeĤ- verify if the amount of creosote oil is less than 1000Ħ-Verify if the amount of cresoste oil is more than 1000Ĩ-verify if is a bottle in slot 2 AND if output is not fullĩ- Verify if the amount of creosote oil is equal or more of 250ġ0- remove one item of slot 2 (remove a bottle).ġ1- Get the number of bottles with creosote oil in the output and add one bottle with creosote oil.ġ2 - Reduce the amount of creosote oil in the machine by 250.This is a full changelog of this snapshot with more notable changes highlighted with bold text. text label: is for show the player the amount of cresote oil is in the machine. The slot 00 is the input of coal, 01 output of coal coke, 02 input of bottles, 03 is the output of bottles with creosote oil. REMEMBER TO LINK THE GUI WITH THE ACTIVATED AND DESACTIVATED MACHINE-CONTROLLER This is the procedure for the tick-update of activated machine-block, i separated my machine in "layer" the first layer is X, second is X+1 and third is X+2, and for each layer i make a separated if, in this case i need 3 else, one for each if, with a replace block(place desactivated machine-controller) in each else. I enumerated the columns to facilitate understanding: for verify the blocks of first column, we need reduce -1 in Z(, for the center column, Y+1 and Y-1 (Machine controller in the center) and for the third column Z+1(, and the X axys is for go to back columns, Back of the machine controller, and if all this procedure is true, replace block(place the activated machine-controller) Let's make the procedure for desactivated machine-block: we need verify if each "block frame" is in your locale, for this we need a tick update procedure(remember, the machine controller is the localization X=0, Y=0, Z=0 in the procedure) BUT IS POSSIBLE TO MAKE FOR ANYONE DIRECTION (but i don't show in this tutorial) Next: define the direction (N, W, S, E) of your controller, in my case my machine controller is more for the west, this is important for the procedure, it's only work if your machine-controller is in the extreme west of machine. Next step: define the "frame" blocks and the Machine_controller, in the case of furnace make a desactivated machine-controller and a activated machine-controller, i go use bricks as frame It's important for we undestand what coordinate is each block (Yeah, i'm bad in paint), basically: N= -Z, S= +Z, E=+X, W= -X. Hello everyone, first sorry for my english (i'm brazilian), but let's go, in this tutorial i will show how to make a 3x3x3 furnace (Like the coke oven of immersive engineering, but more, very more simple).įirst we need understand the X, Z axys of minecraft.
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